AI Insights · Timothy · October 2021
Top 5 Third Person Games in Finland Q3 2021
Discover the performance trends of the top 5 third person games in Finland during Q3 2021, including downloads, revenue, and active users.
Analyzing the performance of the top 5 third person games in Finland during the third quarter of 2021 reveals interesting trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of how these games fared on both iOS and Android platforms.
Run Rich 3D by Voodoo saw a significant spike in weekly downloads in late July, peaking at around 11.3K. This increase was mirrored in its weekly active users, reaching over 21K in the same period. However, the game experienced a steady decline in both metrics towards the end of the quarter. Revenue showed a modest increase early in the quarter, peaking at $14 in mid-July before tapering off to negligible amounts.
Bag to Fit, also from Voodoo, started the quarter strong with weekly downloads around 11.5K. However, downloads gradually declined to 446 by the end of September. Active users followed a similar trend, starting at over 25K and dropping to 3.5K by the quarter's end. Revenue was minimal, with a peak of $21 in late June.
Arrow Fest from Rollic Games demonstrated a consistent increase in weekly downloads, peaking at 5.3K in early August. This was accompanied by a rise in active users, reaching over 8.9K in the same period. Revenue saw a gradual increase, peaking at $36 in mid-August before stabilizing around $23 towards the end of the quarter.
Destiny Run by Voodoo had a slow start but saw a dramatic rise in weekly downloads, peaking at around 7K in early September. Active users also surged, reaching over 13K in the same period. Despite the increase in user engagement, the game did not generate any revenue during the quarter.
Subway Surfers from Sybo Games ApS remained a strong performer with steady weekly downloads around 2.2K. Active users peaked at nearly 99K in early August but saw a decline to approximately 72K by the end of September. Revenue showed a consistent pattern, peaking at $316 in mid-September.
For more detailed insights and data, visit Sensor Tower.